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PLATO MUDs are often ignored by historians and by the creators of other MUDs whose work came later.
Inspired by Adventure, a group of students at MIT in the summer of 1977 wrote a game for the PDP-10 minicomputer; called Zork, it became quite popular on the ARPANET.
Colossal Cave Adventure, created in 1975 by Will Crowther on a DEC PDP-10 computer, was the first widely used adventure game.
The game was significantly expanded in 1976 by Don Woods.
Players typically interact with each other and the world by typing commands that resemble a natural language.
Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers.
MIST ran until the machine that hosted it, a PDP-10, was superseded in early 1991.
1985 saw the origin of a number of projects inspired by the original MUD.
Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world.
When one of the two programmers left Compu Net, the remaining programmer, Alan Lenton, decided to rewrite the game from scratch and named it Federation II (at the time no Federation I existed). Federation II was later picked up by AOL, where it became known simply as "Federation: Adult Space Fantasy".
Federation later left AOL to run on its own after AOL began offering unlimited service.
Numerous games are listed at various web portals, such as The Mud Connector.
The history of modern massively multiplayer online role-playing games (MMORPGs) like Ever Quest and Ultima Online, and related virtual world genres such as the social virtual worlds exemplified by Second Life, can be traced directly back to the MUD genre.